This project was a hackathon challenge to gamify an existing OPAC library app. We added features like points, badges, and leaderboards to reward users for activities such as borrowing books, rating them, and completing reading challenges. The goal was to boost user engagement and make the library experience more interactive and enjoyable.
Challenge1 How can we add game elements into Spydus reading challenges?
Challenge2 How we motivate users to progress through the levels of the challenge?
Challenge3 How to encourage users to return regularly to spend time / engaging with Spydus reading challenges?
Emma, The Avid Reader
Emma borrows books frequently but feels disconnected after each loan. She enjoys exploring new genres and sharing her reading experiences but needs more motivation. Gamification features like points, badges, and leaderboards will encourage her to read more regularly, discover new books, and engage socially by sharing reviews and achievements.
James, The Casual Borrower
James borrows books occasionally but finds the library experience lackluster. He often forgets due dates and struggles to find new material. Gamification will help him stay engaged with challenges, track progress, and receive reminders, making his library usage more interactive and rewarding.
Pain Point The app lacked interactive features to keep users engaged and motivated to participate in reading challenges.
Solution Introduced a reading challenge feature where users could earn points and badges. A leaderboard was added to foster friendly competition, and the challenges were verified through milestones and quizzes, creating a more interactive and enjoyable experience.
Pain Point Users lacked incentives to continue progressing through the levels of the reading challenges.
Solution Added a seasonal leaderboard and introduced new reading challenges with rewards such as library membership discounts and coupons. These incentives motivated users to keep advancing through the levels and remain engaged with the app.
Pain Point Users were not returning regularly to engage with the reading challenges.
Solution Push notifications were implemented to remind users where they left off in their challenges or inform them if other users surpassed their position on the leaderboard. These reminders encouraged users to return and keep interacting with the app.